Foundations of 3D Graphics

Toy Train – 3D Asset Project

Design and Inspiration: Pre-production Concepts- My model is inspired by the simplicity of children’s train toys, Thomas the tank engine as well as steam engines. I combined elements from each, often making them more simple and created my design of my train. Although during the 3D modelling stage I did change my design as I saw…… Continue reading Toy Train – 3D Asset Project

Foundations of 3D Graphics

Pirate’s Gold Project

Pre-Production Following the brief, I utilised the story board provided, I made some minor adjustments including the layout and animation of props whilst still maintaining the essence of the original. There wasn’t too much planning to be done regarding design as majority of the props were provided to me. The only object to create is…… Continue reading Pirate’s Gold Project

Foundations of 3D Graphics

3D Industry- Development and Practitioner

  RenderMan RenderMan is as rendering software that was created by Pixar, they released the first commercial version in 1989, it has since become “the industry standard software for rendering computer graphics in film.” (Pixar, 2017 p.8). It is used in both the animation and film industries, as the software is reengineered it is reflected…… Continue reading 3D Industry- Development and Practitioner

Foundations of 3D Graphics

Last Stages of the 3D Production Pipeline-Scene Assembly, Lighting, Rendering & Compositing

Scene Assembly Scene Assembly is the process of laying out the 3D elements together in their desired positions to create a scene. Ideas for lay out don’t necessarily only start at this stage (Kerlow), it can begin during previous production stages including during the story board creation stage. Scene assembly occurs through 2 stages: Rough…… Continue reading Last Stages of the 3D Production Pipeline-Scene Assembly, Lighting, Rendering & Compositing

Foundations of 3D Graphics

3D Pipeline- UV Mapping, Texturing Shaders, Rigging and Animation

UV Mapping UV mapping is essential for the process of texturing to apply/paint on texture is the process of flattening the 3D model into a 2D net. The UV’s are markers that control the pixels on the texture map (applied texture) and their connection to the vertices of the model. (lecture notes week 3). The…… Continue reading 3D Pipeline- UV Mapping, Texturing Shaders, Rigging and Animation