What I did and learnt this week:
I messed around a lot with lighting, particularly the colour and how I could get shadows to been seen, how to get them to be coloured. To get them to be coloured the easiest way I found to do that was through changing the colour of the solids I was using to create the shadows, an adjust their opacity. I wanted the shadows to be coloured as having them just adding an opaque layer of black over the background colour just didn’t look right. Increasing the light colour didn’t work as then the rest of the scene was affected, which isn’t what I want, as the colour is way too bright and saturated on the background for the shadows to be a nice colour. It was a bit difficult as when I rendered out the first time, as the show wouldn’t show, and that’s because I had a placed and camera in there and for some reason, the shadow wasn’t showing. When I removed the camera it worked and you see the fake shadows created by the coloured opaque solids.
link to my work: https://drive.google.com/open?id=1ZRyZfjCvgLD_r-4FX-INL8CTeEoWqWJk
I like the peach lighting or the orange lighting the best.
Here are some experiments with the orange lighting, playing around with the opacity of a purple solid as well as playing around and trying to get the characters to have shadows. the right side appearing darker was on purpose to compare the darkness/ saturation of the shadows in the final work the shows on both sides will both be the same.
The below scene is lit, using a purple light, the light can’t be too saturated otherwise it effects the colours, bringing out the pink side in the colours.
Peach lighting experimentation.
The first one is a bit too pink might actually be a pink render that got mixed up. The second is a much peachier tone, with more orange.
From investigating light I found that I couldn’t make a light that had a custom light shape, so that’s why I used solids to direct my light, just like the buildings in paperman did in the scene I chose for my shot deconstruction. But I found that through masks I can create the shadows I want through adjusting the masks and having lights create the colours of my shadows. To create the look I wanted I tould have to do this in separate renders, rendering out the background light and each shadow, taking the rendered pngs from one light, then using them as the base for the next round of lighting.
I broke down my scene and started to polish the pieces up a bit. I then used to these pieces to make my scene in 3D if after effects. This created more shadows, I haven’t experimented with the lighting as much as possible yet. But I feel that this is a much better basis for the scene.
I also created a 3d blockout of my scene, very rough and basic.
I started researching Motion Graphics for my specialisation and gathered resources for it. https://trello.com/b/OahwYlh9/rhianon-crispin-studio3
I also cleaned up the title of the logo.
I also rendered out my images for the animatic, which included my scene and the title. Even though the title sequence is rough in both the quality of the assets and the animation I’m particularly proud of how it came out. I adjusted the coin scaling it up and cleaning it up so it works with the movement of the coin as seen in the animatic.
Although Jordan’s part of the animatic needs to be adjusted to fit the positioning and the background framing to match paperman, as well as Zac’s movement in particular.
I created a scaled colour script for both Jordan and I as well as a finalised storyboard for my scene.
Just general information on how lighting works and settings etc.
SHININESS, AMBIENCE AND DIFFUSE COULD BET INTERESTING TO PLAY WITH ESPECIALLY WITH GLASS ON THE WINDOWS, ALTHOUGH IT MAY NOT SUIT THE 2D SCENE.
ACCEPTS SHADOWS IS AN IMPORTANT SETTING OTHERWISE SHADOWS CANT BE SEEN.
To adjust a 3D view or move a camera to look at selected layers, choose View > Look At Selected Layers.
To adjust a 3D view or move a camera to look at all layers, choose View > Look At All Layers.
SHADOW DIFFUSION- LARGE VALUE = SOFTER SHADOWS
MAKE SURE THAT ITEMS/MATERIALS HAVE THE CAST SHADOWS OPITION ON, ITS DEFAULT IS OFF.
Was interesting, but didn’t really help me with the set up with my lighting but it did show me the advantages of setting my scene in 3D like a set rather than a flat 2d image, as a set it allows shadows to form in reaction to the lighting.
Really interesting and cool way to set up a light, a shame that I didn’t need such a light.
Orientation seems like an interesting concept.
Helped me see the effects of masks and how I could use them.
Just helped me how to nativgate in 3d a bit.
A BIT CONFUSING BUT I ONCE I GET INTO AFTER EFFECTS IT SHOULD MAKE MORE SENSE. THIS WILL HOPEFULLY BE VERY HELPFUL WITH NAVIGATING MY SCENE AN CONSTRUCTING IT, ESPECIALLY WITH MY IDEAS FOR THE LIGHTING, WHICH WILL REQUIRE A ME TO CONSTRUCT A 3D SCENE IN AFTER EFFECTS EVEN IF IT IS ONLY MADE OF 2D IMAGES LAYERED TOGETHER.
Helped me troubleshoot some of my shadow problems, and helped me know where to look for settings.