studio1

Week 4 Journal

What I made:

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This waterlily/lotus is the 3D Model that’s made me feel the happiest, proud and talented all year. Probably because I thought it would be more difficult and I did it through what I have learnt so far, it felt good that it worked and that I did it all myself.

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Some screenshots of my nighttime sky, fog and lantern light testing (they flicker during gameplay).

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These are some of the concept images I did for a cross-discipline project that I started with some audio students, who needed a picture for a game soundtrack that they plan on uploading to youtube.

What I Learnt:

To believe in myself, point lights don’t like being close to each other. Software screws up. Unreal a VR reacts differently and the scene needs to be very efficient to work. How to create a blueprint to create flickering lights (as well as how to make the brightness and the pattern of flickering random to an extent).

Links I used:

Watched a bit of this, but the tools they were using I’m not familiar with. So I just went and tried it for myself using my own methods.

https://www.youtube.com/watch?v=XOFcYWoBWyE     didnt end up being extremely helpful, but it did confirm what i needed to know. Which was that opacity/transparency maps are black amd white, and the white is what is seen

https://design.tutsplus.com/tutorials/how-to-create-your-own-fog-brushes-in-adobe-photoshop–cms-24792 how i created my fog material for fog sheets

https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=9&cad=rja&uact=8&ved=0ahUKEwju_djdnefWAhXBy7wKHXdUBJMQFghSMAg&url=http%3A%2F%2Fpsionicpixels.com%2FAliMayyasi_EfficientFogSheets.doc&usg=AOvVaw1R5GuOB3N8ioL1UOgx4hAx

Link above for download of document: psionicpixels.com/AliMayyasi_EfficientFogSheets.doc

Seems a bit confusing, but i go through and read it more caus it seems to show the steps of what to do nicely.

https://www.youtube.com/watch?v=sc7Jj_9fNYs to see another method/ type of fog

https://tutorialsforvr.com/fog-effect-in-vr-using-unity/

Was worried about the efficiency of particle systems and about how to do fog in general. Even though its for a different program i thought it still might be helpful. It reconfimred something that was said in a tutorial i watched, that exponential fog might not work in vr. But in unity particle systems are efficient. Which i found surprising, but what do i know, i might have have just muddled up something someone had said. So if some of the other fog methods don’t work then i will try this, either making a particle system or adjusting a smoke one to become fog.

https://www.youtube.com/watch?v=sc7Jj_9fNYs

Not helpful at all really, didn’t show the particle system settings

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/EmissiveGlow/ very helpful, used on moon

https://www.youtube.com/watch?v=lVl3H-9RUQM was struggling to get the fog sheets to work because of the transparency not quite working right. This didn’t really help as i dont really know what he plugged into the transparency. And the nature of the fog material needing to be partially transparent and then the rest still there i dont’t know if i can use what he showed. Although it would be useful in creating a waterfall or pond

https://www.youtube.com/watch?v=ieHpTG_P8Q0 watched this to try and troubleshoot my transluscency problems, didnt help though, just got more confused

https://www.youtube.com/watch?v=2ZMcZqL1Eqw simple light flicker tutorial

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/CheatSheet/index.html

Trying to find list of things you can use in blueprints and what they do, this looks kind of useful but confusing at the same time. Not exactly what i was looking for.

https://www.youtube.com/watch?v=D2AbkJzUXPg

Really good tutorial really helpful

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Transparency/

Looks like i could be helpful with my fog sheet issues

https://www.youtube.com/watch?v=6RQBRuxClKk

Tutorial used for nighttime skydome, modified moon to be a flat cylinder, should have done a hemisphere. It was a good tutorial but I did the moon differently, making it emmissive.

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